Some of the character models could use a little work, but the background is where the real beauty lies. Punchline put a whole lot of love into the game’s visuals though, and I feel confident in saying this is probably one of the best-looking PlayStation 2 games out there. This is a late PS2 title, and the PlayStation 3 was only a few months away from release when Rule of Rose released in the US. That is to say, Rule of Rose doesn’t exactly get the adrenaline going like most horror classics.Ī lot of it has to do with the gameplay, there’s not a lot of combat, and most of the time you’re walking from one clue to the next, and taking in the visuals around you. Punchline decided to follow their own ideas though, and tried creating a much more grounded horror-adventure than a psychological nightmare or zombie-infested action game. Keep in mind that development for this game probably started sometime in 2005 following the success that was Resident Evil 4 as well as the huge bump survival horror was seeing in general. Rule of Rose is the second, and last, game made by Punchline after a request from Sony. Rather, I want to talk about why this game is special and all of the red tape it had to go through to see a release outside of Japan. However, I’m not here to review the game, Rule of Rose is over a decade old, and plenty of other people have tackled the strengths and weaknesses of the game’s sluggish combat, weird story, and engrossing soundtrack. This game has one of the most fascinating history lessons in games media attached to it. Games sky rocket in price for many reasons, normally it’s from low print amounts vs a high demand, but in the case of Rule of Rose, there’s a whole lot more going on. This game is a monetary investment, even when compared to other rare horror-themed games like Kuon or Haunting Ground. Rule, Nostalgia is a timely and enlightening interrogation of national character, emotion, identity and myth making that elucidates how this nostalgic isle's history was written, re-written and (rightly or wrongly) remembered.I can’t think of many PlayStation 2 games out there that command the same collector’s price tag that Rule of Rose does. Asking why nostalgia has been such an enduring and seductive emotion across hundreds of years of change, Woods separates the history from the fantasy, debunks pervasive myths about the past, and illuminates the remarkable influence that nostalgia's perpetual backwards glance has had on British history, politics and society. But were the 'good old days' ever quite how we remember them?īeginning in the present, cultural historian Hannah Rose Woods takes us back on an eye-opening tour through five hundred years of Britain's perennial fixation with its own past to reveal that history is more complex than we care to remember. By the time we reach the 1500s, we find a country nostalgic for a vision of home that looks very different to our own. ![]() For hundreds of years, the British have mourned the loss of older national identities and called for a revival 'simple', 'better' ways of life - from Margaret Thatcher's call for a return to 'Victorian values' in the 1980s, to William Blake's protest against the 'dark satanic mills' of the Industrial Revolution that were fast transforming England's green and pleasant land, to sixteenth-century observers looking back wistfully to a 'Merry England' before the upheavals of the Reformation. Longing to go back to the 'good old days' is nothing new. Britain is an island ruled by nostalgia, but nostalgia today isn't what it used to be.
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