Unlike Pillars of Eternity, Torment also tries to take Kickstarter-backer-created NPCs and integrate them fully into the game world as part of the story there are a total of 55 backer-created characters in the game, and the dev team brags that it's pretty hard to tell them apart from the ones they created themselves (helped by the fact that the Numenera setting is such a gonzo Fantasy Kitchen Sink universe).Their quest is for every living person to find the name of the original, real person they're a "shadow" of - something that a Kickstarter backer playing the game can literally do.) (In a Leaning on the Fourth Wall moment, the Memorialists tell you that the names in the Valley of Dead Heroes are of everyone who has ever died, and they believe the current Ninth World is an illusory afterlife for people who died in the first world. As with its sister game Pillars of Eternity, the tombstone names and epitaphs in the Necropolis are mostly Kickstarter backer submissions.This section of the community views Tides as keeping to Planescape's letter but not its spirit, by playing safe through essentially repeating the plot beats of Planescape in a new context. In some respects, Disco Elysium has become the biggest "competitor" to Tides in hindsight, as some view Disco Elysium as a spiritual successor to Planescape: Torment as a weird and innovative philosophical RPG.The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, either. There's no actual rivalry between the developers, though: Planescape: Torment team members like Chris Avellone worked on both games, and both dev teams endorsed the other's Kickstarter. Dueling Games: Torment: Tides of Numenera and Pillars of Eternity were both Kickstarter funded spiritual successors to old-school CRPGs in this case specifically Planescape: Torment.The group includes Colin McComb, Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Patrick Rothfuss, Mark Yohalem, Mur Lafferty and Chris Avellone. Dream Team: Torment's creative team is a veritable who's who of RPG developers and fantasy writers.Finally, to top it all off, there's a showreel of all the places you went and the consequences of your actions.Author Appeal: You know you're in the Spiritual Successor to a Black Isle game when it features immortality, amnesia and recovering submerged memories, resurrection and past lives, spectral spirit guides, constructs, masks, haunted ruins, hunger as an almost elemental force (as well as a means of absorbing the memories of the dead) unspeakable ancient beings of godlike power, more than one of which is (or was) human past wars, past sins, an unlikely party of lost souls thrust together seemingly by fate mentor figures whose teachings were wrong, misguided, or evil complex moral choices with no easy answers, and extensive dialogue trees which serve to turn the listener's entire worldview on its ear and make them question their very sense of self.
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